Sonic Stadium forum member Paraxade also identified the following changes, which they feel explains why the update size was over 1GB inefficient - but not necessarily uncommon - coding seems like a factor to us. First up, it seems that beyond gameplay changes and fixes it also affected the visuals in one case, with the video below showing changes in a single cutscene apparently it's the only cutscene that's notably different post-update, with adjustments to lighting. In any case, 1GB seemed rather large in the context of the adjustments, but eager fans over at Sonic Stadium have been breaking down just why the update is so hefty. A sizeable 1GB update was then deployed in Europe recently, with fans figuring out its changes the key tweaks were to remove the Knuckles Infinite Jump glitch, fix some areas where it was possible to fall through the world and to improve the framerate in some sections. ![]() Sonic Boom: Rise of Lyric certainly received its fair share of criticism when it launched in late 2014, due to a mix of poor design, bugs and a general sense that it simply wasn't finished.
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